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 Explaining turn #2

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PostSubject: Explaining turn #2   Wed Jul 22, 2009 3:38 am

Looking at the Basic Data:

Ok this screen has a few changes on it from last turn. First the free action is gone which we expected. The second big change is that we are not just tracking the population of Drethnor's people, but also that of his dread vultures. This doesn't seem important now but it might be later.

For example lets say that drethnors tribe comes into contact with a band of wild humans with spears and the god wants to attack the enemy with his sacred birds. If we have 20 birds, and the enemy has 30 people I can figure out the results of the battle fairly easilly. One or two birds die with spears in their guts, all the tribemen die or are severely injured and captured. Of course if Drethnor has 70 birds to use on 30 people he probably isn't going to take any real losses at all. Those birds are buff compared to a man with a spear!

The last thing that might confuse someone is that beside Faith and Fear we now have an equation in(Parenthisis). This is a runny tally of how many points he had left over from last turn, and how many he got this turn. He had NO faith or fear left this turn, but he gained ten points of faith, and six points of fear. Most players like to see this running tally to keep track of how their people view them, not just just their current total power level.
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PostSubject: Re: Explaining turn #2   Wed Jul 22, 2009 3:57 am

Looking at the Description:

Each turn covers 100 years and drethnors people have changed little in that time. He hadn't done anything to inspire change so they kept doing what they always did, the population increased a bit, but mostly the change was in how they viewed the god himself.

The player is new to the game and his strategy to start was to just introduce himself, make a show of power, and then show how he was useful. The strategy worked very well. The people look to him as a benefactor and have a good amount of respect for his power and his creatures the dread vultures.

This is a great way to start if you aren't entirely sure what you want to do, or don't have a lot of experience. Now he's got some more feedback from watching their lives both from their prayers and also through the eyes of his dread vultures.

I've given him something concrete to do by showing him a problem. His people His people are dying in droves from accidents, disease, and malnutrition. Eating the raw decaying corpses left by larger predators like lions isn't exactly healthy and by following the dread vultures to kills the people have been eating a LOT more of this kind of food. Lets see what he does.
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PostSubject: Re: Explaining turn #2   Wed Jul 22, 2009 4:06 am

The Conversation:

This turn Drethnor decided to act. His actions are basic but effective. He's going to teach the tribe some skills to help them find food. It's a minor change, but even minor changes can have drastic effects down the road.

He was also confused because of how I interpreted his actions. He wasn't clear as to HOW he was appearing in the dreams, but he referred to himself once as the "Vulture God" and I ran with that. As a conversation goes on over the course of a week sometimes ideas get tossed out, changed, or deleted altogether. In this case Drethnor got some of the benefits of actions he'd wanted to take but couldn't because I was able to fit the ideas in with things he WAS able to do.
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