Looking at the basic Data
Wow! What a change. Lets take it section by section!
Reserved Points: 1 Maintaining crytal aura
This is a note reminding us that every turn Mesnoth has to spend one of his precious faith or fear points to maintain the aura radiating out from his crystals and thus be able to see what is going on in his area. We should assume that the other effects are all tied up together with this as well since they were created in a single action.
Faith: 18 (0+19-1)
Fear: 0 (0+0)
Population: 22
This part is familiar. Mesnoth has no fear points because the people look upon him as their saviour and he has a lot more faith because he gave them gifts, taught them useful skills, and made them feel safe. However for some reason he's got a lower population this turn.
Projects: Learn Weaving Bowls/plates/mats done turn 3, develop weaving lash together cottages done turn 4
This is new! Mesnoth gave his people a few tips and got them researching for themselves. Having the people learn something is cheaper than teaching it to them yourself in a vision or something, and it gets more of the people involved in the process, it can also get them to come up with unexpected uses for the technology themselves . . . but it takes time. In this case the weaving is going to take 200 years (2 turns) to go from simple baskets to full fledged houses without more help from the player. It's a different way of doing things but it has some good points.
Technology Lost: Obsidian Knives & Scrapers
This is also new. The people have settled on an island without ready access to the obsidian they used to use to make tools over the course of 100 years they have forgot how. The children who are not the older generation never learned and there were so few original surviving adults that the lore and even the ancient relics have been lost in favor of the "new" knowledge given to them by their god.