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 mesnoth Turn #4

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PostSubject: mesnoth Turn #4   Sat Jul 25, 2009 8:42 am

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Mesnoth Turn # 4


Reserved Points: 1 Maintaining crytal aura

Faith: 19 (0+20-1)
Fear: 0 (0+0)
Population: 35

Technology Known: Weaving Bowls/Plates/Mats, primitive farming (mansa, manboo, and rice, yams), Woven mat cottages, swimming, Reed fish traps, woven mansa/manboo mat rafts


Last edited by Admin on Sat Jul 25, 2009 11:09 am; edited 2 times in total
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PostSubject: Re: mesnoth Turn #4   Sat Jul 25, 2009 8:55 am

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Description:


One hundred years have passed by peacefully and the tribe has grown to a full strength of 35 people! The addition of fish traps has added more protein to the peoples diet and kept the fish from totally decimating the people's rice crop. Further fish offal turned out to be just the fertilizer the people needed to get their yam root crops growing on the island!

The sharper parts of crustatian shells have also allowed for small tools to help with the cutting of manboo and Mansa reeds. These small sharp hooks are now a standard part of the peoples toolkit. With them the people have been able to weave much more effectively.

They've also learned how to lash together frames of manboo with woven mansa reed "walls" in order to form huts. The huts have gigantic upside down baskets for roofs and lighter woven matts make "doors" to keep out noxious insects at night. The people are quite proud of their village which is composed of a half circle of these huts facing towards your gigantic glowing blue obelisk in the waters to the west of the island.

A side effect of developing the huts is the finding that a light mansa reed and bamboo "wall" makes a pretty good floating raft. The people use small rafts now to avoid spending any more time than necessary wading into the swampy waters of the delta. They plant their crops from the rafts using long poles, and dive from them straight down to their fish traps spending as little time below the surface as possible.

A good number of your people have managed to live into their 40's or even older! The younger generation do all of the farming and harvest the fish traps, but every family is firmly guided by it's wise old men and women. The tribe is completely under control of it's oldest members and getting fairly conservative.


Last edited by Admin on Sat Jul 25, 2009 10:55 am; edited 1 time in total
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PostSubject: Re: mesnoth Turn #4   Sat Jul 25, 2009 9:20 am

Mesnoth's Post:

Hmmm . . . my people really are cabbages! lol. It's a good thing we don't have to deal with any hostile people this early a warrior culture would completely take us over. This is a problem. The village structure is fairly standard, and the rule by the elderly is traditional I guess. The conservative streak though could slow up my technological progress though.

(1) I'm going to spend the 7 points again this turn to keep predators and large animals away from the island crops.

(2) I'm finally back up to the 35 people everyone else started with so I'm way behind on population. Of course since I'm living in such a small space that is probably a good thing. I do NOT want disease just now.

However I could use more people. I have a feeling we'll take casualties when I start forcing these hippies to grow some balls and teeth! So I'm going to increase the people's fertility this turn to get the population up. If I have the points I also want to make the changes I outlined last turn to them. I don't want genetic defects. My peoples next generation should all be born ideal human beings.
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PostSubject: Re: mesnoth Turn #4   Sat Jul 25, 2009 9:28 am

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(1) Ok, sure thing, I'll give it to you for 7 again this time, but if you do it again next turn it's going up to 8!

(2) Ok but it's going to take the full 12 points you have left to do it! Even though your not really changing anything your messing with the genes and increasing the fertility, even changing the ethnicity of the people around a bit. Your next generation will all be a bunch of black super models with long straight black hair and pearly white teeth, perfect eyesight, and a strong resistence to the diseases that come from overcrowding in a tropical environment. That last (of course) is what is costing you the most points. It would be out of your price range if the people hadn't already started developing in that direction already simply by living full time in this swampy malaria filled environment for a few hundred years. It also would be more expensive if you'd said "immunity" rather than resistence.
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PostSubject: Re: mesnoth Turn #4   Sat Jul 25, 2009 9:29 am

Mesnoth's Post

(2) I can deal with immunity later, I'll probably want it eventually but right now I just want my population to grow, be fit, not die of malaria, and not end up road kill under a hippos feet, a tigers dinner, or worse . . .
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