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PostSubject: Mortis turn #0: DEMOGRAPHICS   Mortis turn #0: DEMOGRAPHICS EmptyMon Feb 20, 2012 11:49 am

The Society Page
Standard Info For This Sheet

~The Blutstatta~
The Blutstatta are really two peoples living together. The high culture is a village building warrior people who came into these lands from the east and the south over the last thousand years. The Low culture consists of a trapping a fishing people conquered by the invaders and pressed into service. These people live in mountain compounds made of fired clay, and are led by warlords. The high culture hunts large animals, while the low culture traps smaller ones and fishes the rivers. The high culture also provides warriors who fight with other compounds raiding them, while trying to protect their own compound from being raided in turn. High culture compounds also trade brides with one another, while the low culture peoples consider themselves as one and trade freely below the "state" level.

Previous Turns Population N/A / Current Turns Fatality Rating N/A
Total number Who Lived Between Turns: N/A
Total Number Of Deaths between Turns: N/A
Current Turns Population: 1000

15% High Culture Warriors
High culture warriors rule the compounds of the bluttstatta by sheer force of arms and high prestige. The highest ranking warrior is the hereditary warlord, and coups are common. There are no real laws, just traditional rights of the various classes. Everything in this society is held together by fear and greed. People fear attack, conquest, and pillage by opposing warriors, and greedily want protection, food, and finished goods.

10% High culture Craftsmen
Bluttstatta craftsmen have the second highest status below the warriors. They build and maintain the buildings and walls, they make the pottery, the armor used by the warriors, and the weaponry. Without them high culture ceases to exist, but these specialists are very productive and are concentrating their efforts on improving their crafts. Barring being over ruled by a warrior these men rule the compound. Clans possessing craftsmen gain prestige by being able to control the distribution of weapons, armor, and materials, they can use this to claim a greater share of food, and other social privileges within a compound.

20% High Culture Women & Children
High culture women bear children, take care of the young, and supervise the distribution of food taken from low high class warriors, and low class men. They maintain the fires of their homes, and cook meals. Clan bloodlines amongst the Blutstatta are tracked via the female line, and this determines a child's status in the compound, and it's relationship with other clans within the compound, or even with other compounds. Cultural memory suggests this was once a much more important aspect of culture, which as degraded as the group moved up into these river valleys. The high class children serve their mothers as assistants and when they reach ten they begin studying with their same sex parent. These women distribute food to the warlords armies, and to the warlord himself, and the most successful women often use this as a lever to gain political advantage for their children, and their clan, most especially by using it to bribe their way into advantageous marriages.

20% Low Culture Men
Low culture men are trappers & fishermen. They provide much of the food the community eats, and in return get to live in warm strongly built homes, protected by their warrior masters from other warriors who would kill or rob them. Low class culture has been mostly smashed and disregarded. All low culture men are treated as a single clan within the city and are forced to marry amongst themselves or with the lower caste of other compounds with related upper class "clans".

25% Low culture Women
The low culture women are near the very bottom of the totem pole. They have children, and take care of the low class youngsters, but low class men haven't really gotten used to treating the women as the source of their bloodlines, normally seeing the warrior upper class as the source of their misery and shared identity. Slowly more awareness of the clan concept is being driven into these poor people though as time goes onward.

10% Everyone else
Old people above 35, infants, and other such misfits have no status and serve anyone who gives them an order or else they pay dearly for the insult. Strong warriors of the upper caste may still assert their authority via blood ties and clan charity, but this is not an institutional thing.
The Drukpa are a truly ancient and noble people. They are supremely adapted to the recently passed ice age world and their confederations once covered wide areas of land. Over the past several thousand years they have followed the megafauna they hunt up mountain passes heading generally west and north. Today they rule the flat portions of a vast plateau and their numbers have been growing. Drukpa organize themselves into confederations made up of semi-independent family bands and were the expert hunters and craftsmen of a dying ice age world. Their time is ending, and they know it, for them these are the end days, and they fear the time when the great beasts will be gone, and with them the life of a people.

Previous Turns Population N/A / Current Turns Fatality Rating N/A
Total number Who Lived Between Turns: N/A
Total Number Of Deaths between Turns: N/A
Current Turns Population: 1000

40% Drukpa Men
Drukpa men are hunters and warriors. They make weapons, do heavy labor constructing mammoth houses and setting up yurts, and they suffer high fatalities in mortal combat against gigantic creatures. In drukpa culture the men are the leaders, and have the highest status. Old men tend to be dead men due to injury, illness, or simply giving up on life, but young men, those between the ages of 12 and 25 rule the bands.

45% Drukpa Women
Drukpa women spend their time as pack mules carrying the goods of the band from one place to another, they also bear the children, take care of the camp fires, prepare the food, and care for the young.

15% Drukpa Children
Drukpa children spend their time hunting small game such as rabbits with throwing darts, helping butcher large animals killed by the men, assisting the men in assembling the yurts and mammoth bone houses, and learning from their same sex parents. In the ice age world of the Drukpa there is little time for anyone who can't help out, only the youngest children get out of work.

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PostSubject: Re: Mortis turn #0: DEMOGRAPHICS   Mortis turn #0: DEMOGRAPHICS EmptyMon Feb 20, 2012 12:01 pm

The Science Page
Standard Info For This Sheet

~The Blutstatta~
The blutstatta are a group of warring fortress compounds where Aryan warlords rule over primitive mountain peoples and compete for power and authority under the rule that might makes right, and the mighty should rule.

Language & Culture
These are the cultural and language technologies shared by many of the people living in these isolated mountainous river valleys.

High Language (10), Low Language (10), Caste System (10), Hereditary Warlords (10)

[The high language is an Indo-aryan language related to many indian languages, but with a strong indo-european flavoring. It isn't really a unified language as the regional dialects can get to the point of not being intelligable to one another, but rather is a confederation of closely related languages with which two people speaking different dialects can generally still get their point across with a lot of miming, and the use of certain universal words such as food, shelter, and help. Generally these are the languages spoken by the ruling class of a village or series of villages within a river valley high in the mountains.]

[The low language is a tibetan language that could be an ancestor to either tibetan or chinese. It is both a agglutative language and a tonal language. meaning that a single "word" is made up of many parts that convey meaning, but that same "word" may mean entirely different things depending on the tone of voice it is spoken with.]

[This society is separated into high and low castes. The clans of the high caste people arrived several hundred years ago with secret knowledge of clay construction, weaponry, tanning, and hunting skills that weren't much use against the small game of the region, but were devastating against the natives, who became the "low" people. The low people are trappers and fishermen who have been forced to provide most of the food for their "betters" in exchange for finished goods and decent homes. The high caste of each individual compound is a single clan ruled over by the warlord. The low class is also looked on as a single people but the reality on the gorund is much messier.]

[The Indo-aryan conquerors took this land by strength of arms and they hold it by strength of arms and strength of culture. They are ruled by a hereditary warlord, and his army of warrior-hunters, they rule over an indo-aryan society of craftsmen and builders, who in turn stand on the shoulders of the native "low" society of trappers and fishermen. This is not yet a monarchy, or even a dictatorship, laws aren't well codified. Individual clans within the high caste constantly compete for power and prestige and political alliances are rife amongst the people. Palace coups are common amongst clans with prominent warriors and craftsmen and strife amongst the highest classes is only held in check by the power of the warlord and a history of fearing unnatural forces and foreign enemies.]

Shared Material Technology These are the shared material technology of the mountain peoples. It should be noted that the lower class has lost a lot of technology they once possessed due to not being allowed to practice or teach certain trades reserved for their betters.[/u][/b]

Stone Knives/scrapers (5), Fire (10), Sewing (10)

High Technology
The high technology is a set of skills related to warfare and craftsmanship that have been reserved for the upper class and are generally only discussed in the high language

Heavy Stone Tipped Spears (10), Leather tanning (10), Leather clothing/armor (10), Fired Clay pottery/bricks (15), clay construction (20), Small group tactics (5)

[The weapon of the Aryan Elite is a heavy wooden spear with a stone tipped blade and a sharpened rear end. They use these heavy spears both to hunt wild game such as sheep and goats in the mountains, and thus bring back high status food for the people, but also to fight other city states, subjugating them to bring in tribute, or using them to defend themselves from such subjugation. They also use these deadly weapons to put down uprisings amongst the lower class who are only allowed much lighter fishing spears.]

[High Class clothing is heavy leather pants and jacket, leather moccasins, and heavier leather over shirts that serve as primitive armor during battle.]

[High class artisans make pots with lids in which to store the food that is gathered by the lower class. They build ugly square buildings with flat tiled roofs and chimneys in every tiny room to keep out the cold. Each settlement is also surrounded by a wall of clay bricks. Openings to individual buildings are closed off with leather curtains to keep out the cold, and the entry to their villages are themselves small buildings with two doorways and a chimney, aryan guards are on constant duty within ready to spear to death any intruder from both sides. Large rooms are beyond what they can build so every building is a honeycomb of small rooms, and no building ever has more than one story. The homes of noble aryans hug the walls of mountains and are generally all connected together in a huge palace compound, while the homes built for the lower class are scattered about within the village walls, generally interspersed with craft buildings and are separated into smaller groupings by interior walls that can only be gotten through via armed interior gates, or by going through the housing complex that holds the aryan upper class.]

[Aryan hunting and raiding parties are organized into small, effective, groups, each of which is responsible for tasks set to them by the villages warlord. They have no real experience fighting in larger groups, or using any sort of coordinated tactics]

Low Technology
This is technology reserved to the lower class, mostly food production technology.

Woven nets (10), Animal Traps (10), Fishing Spears (10), Fur Clothing (10)

[nets of woven wool are made from fur cut off sheep killed by the aryan overlords and are used to catch large loads of fish to feed the small communities in which these people live as virtual slaves.

[The low class is expert at constructing pits and snares using wood, bone, animal sinew, bits of wool, and stones. These traps passively help them to catch small animals such as rabbit or squirrel which provides them with a bit more meat than they would otherwise be able to kill.]

[the fishing spear is a short light spear with a sharpened wooden end, designed to plunge quickly into the water and spear a large fish. It is a weapon the people are allowed to keep because it adds to the larder and is nearly useless as an offensive weapon against the aryan elite.]

[The lower class generally wears clothing made out of the woven together furs of many small animals they have managed to trap. These are not cured hides, and they smell, are furry, and are quite a patchwork, but they do keep the people warm in the cold mountain air.]

The Drukpa are a remnant of a former age, hunters who live in the realm of the Mammoth! They have a sophisticated culture honed over a thousand years of ice and cold, and here on the high plateau they have followed the mega-fauna and the open grasslands as other areas were overtaken by forest, jungle, and swamp. These are conservative hunters who followed their food rather than adapting to a rapidly changing world, and they know in their hearts that the world is ending, and this might very well be their final resting place. For them these are the end times.

Language and Society
This section details the language and culture of the wandering Drukpa bands who live on the great plateau.

Drukpa Language (15), Band Confederation (10)

[The Drukpa people speak a language that is probably not related to anything known today. It is an analytic language that includes loud clicks and whistles as a vital part of it's vocabulary. It is a highly developed language for the time with many nouns, pronouns, adjectives, and verbs. A key feature of the language is that it can be spoken without needing to open the mouth very wide, and that it's clicks and whistles carry quite well over a long distance.]

[The Drukpa are an ancient people. They organize themselves into family bands who wander the cold, harsh, landscape in a constant search for food and liquid refreshment. They have survived for thousands of years by being organized. Small family groups gather food, yet the people as a whole also maintain set meeting places with permanent structures made from mammoth bones where food can be shared and people can get out of the cold. So long as you bring food, something to trade, or materials to improve or repair the structures your welcome to shelter, and a share of whatever food, water, or other liquid refreshment is available. Those with nothing to offer however are not welcome and may even be attacked. Groups of related bands tend to share territory, and one band is "Paramount" in status due to their hunting prowess in previous years. When the leader of the paramount band dies another paramount leader, from a different band, is already prepared to take his place, usually there is a line of succession at least three bands deep and known to everyone, often the line even goes deeper with every band knowing it's place in the pecking order from year to year. Any band can also try to get a majority of other bands to accept a change in it's status by succeeding in the hunt and giving out many gifts. If two bands claim the same spot they may fight, or they may each try to get a majority to side with them and ostracize the other until it gives in.]

Tools, Clothing & Shelter

stone Knives/scrapers/hand axes (10), fire (10), Brain tanning (5), Leather working (10), Bone carving (10), Mammoth Bone construction (10)), yurt construction (15)

[The people wear heavy "armor" made from bits of badly tanned leather often with bits of dried fur still attached to the outside for extra insulation.]

[Carved Mammoth bones are shaped and tied together with animal sinew and leather to form permanent structures scattered across the entire territory where the related bands of a confederation hunt. These mammoth bone houses provide a meeting place for all of the bands of the confederation. Mammoth tusks are also carved into light, strong throwing darts to help in the hunt, and are used to make strong litters onto which the bands food, materials, and goods are stacked for transport.]

[The yurt is a portable structure and it's peices are often carried on the litter as the band moves from one place to the next.]


Heavy stone tipped spear (10), Heavy Bone Dart/atlatle (10), Coordinated Small Band Tactics (10)

Drukpa bands live following the trail of the megafauna, mammoths, whooly rhino, irish elk, and eurasian Aurochs. Bands come together to herd and kill these giant beasts using flaming torches, thrown bone darts, and finishing the beasts off with heavy stone spears at close range once they fall. The animals are butchered using stone knives and hand axes, with the people getting much of their liquid intake from drinking the warm blood, and ingesting bits of snow. Small children help with the butchering, often actually burrowing into the mountain of flesh in search of vital organs that provide nutrition. A single mammoth kill can provide food, leather, bone, and ivory for several bands.]
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