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 Mu Turn #0: DEMOGRAPHICS

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PostSubject: Mu Turn #0: DEMOGRAPHICS   Mon Feb 27, 2012 1:36 am

The Society Page
Standard Info For This Sheet

~Drukpa~
The Drukpa are a truly ancient and noble people. They are supremely adapted to the recently passed ice age world and their confederations once covered wide areas of land. Over the past several thousand years they have followed the megafauna they hunt up mountain passes heading generally west and north. Today they rule the flat portions of a vast plateau and their numbers have been growing. Drukpa organize themselves into confederations made up of semi-independent family bands and were the expert hunters and craftsmen of a dying ice age world. Their time is ending, and they know it, for them these are the end days, and they fear the time when the great beasts will be gone, and with them the life of a people.

Previous Turns Population N/A / Current Turns Fatality Rating N/A
Total number Who Lived Between Turns: N/A
Total Number Of Deaths between Turns: N/A
Current Turns Population: 667

40% Drukpa Men
Drukpa men are hunters and warriors. They make weapons, do heavy labor constructing mammoth houses and setting up yurts, and they suffer high fatalities in mortal combat against gigantic creatures. In drukpa culture the men are the leaders, and have the highest status. Old men tend to be dead men due to injury, illness, or simply giving up on life, but young men, those between the ages of 12 and 25 rule the bands.

45% Drukpa Women
Drukpa women spend their time as pack mules carrying the goods of the band from one place to another, they also bear the children, take care of the camp fires, prepare the food, and care for the young.

15% Drukpa Children
Drukpa children spend their time hunting small game such as rabbits with throwing darts, helping butcher large animals killed by the men, assisting the men in assembling the yurts and mammoth bone houses, and learning from their same sex parents. In the ice age world of the Drukpa there is little time for anyone who can't help out, only the youngest children get out of work.

~Tsari~
The Tsari people are a primitive people whose psyche and culture has been shaped by some sort of trauma in the recent past that pushed them out of their original homes far to the west. They live in large groups bound together by a complex web of promises of loyalty and obedience that often break down into violence and reform into new, stronger polities. Every aspect of their society is centered on loyalty, obedience, and defense of the people against future threats, and the eventual, inevitable, coming of the rude ones from the west to drive them from their new home or enslave them.

Previous Turns Population N/A / Current Turns Fatality Rating N/A
Total number Who Lived Between Turns: N/A
Total Number Of Deaths between Turns: N/A
Current Turns Population: 667

1% Monarchs
A monarch owes loyalty to his subjects, but owes obedience to nobody but themselves. They are the top of the web of honor and duty that binds together a wide group of people. Often a person can technically become a monarch when their own lord dies and cuts them out of the chain, but if they aren't strong enough to stand on their own as a separate society they are expected to make promises to another master and be accepted back into the chain of command at a lower level. Most monarchs thus either vanish quickly or die in battle against those who know they are their superiors, but a few every generation rise from the masses to become great rulers, and every so often someone near the top of the food chain takes over and can't handle the responsibility and an entire great "nation" unravels due to incompetence.

9% Nobles
A noble is a person who holds the allegiance of several chiefs and is sworn either in the service of another noble, or in the service of a monarch. They coordinate this manpower to build structures, gather food, and act as generals in combat against other factions.

20% Chiefs
A chief holds the allegiance of several sub-chiefs coordinating their efforts to organize small family groupings of men and women into efficient work groups.

30% Sub Chiefs
The lowest level of the leadership, they are the heads, male or female, of family groupings and are directly owed loyalty by several individuals within the society.

40% Individuals
Individuals do what they are told and advise their superiors to the best of their ability. They gather food, build structures, act as warriors, bear and raise children, and do pretty much everything else that falls down onto them from further up the totem pole. Children below the age of ten are always considered individuals until they swear to a superior at some higher, or lower, point on the chain of command. If a child gains the allegiance of other children he or she may automatically move upwards, so natural leaders almost always move up the chain of command naturally, if they are smart enough to survive.

~Chang'yang~
A simple but violent people who have developed a unique culture in isolation within a large basin completely surrounded by mountain ranges. They wear white dress-like clothing, live in silk tents, and have no real social organization beyond a group of related families trying to survive as best they can amidst other similar groups who may at any time attack.

Previous Turns Population N/A / Current Turns Fatality Rating N/A
Total number Who Lived Between Turns: N/A
Total Number Of Deaths between Turns: N/A
Current Turns Population: 666

90% Adults
Adults do all the work of the band, gathering wild rice, fishing with nets along the shore, taking care of children, gathering silk worm cocoons, weaving clothing and tents, and of course fighting and trading with other bands. If a meeting is to be peaceful it is held by the women of two bands, if it is to be violent the men meet to sort things out.

10% Children
Children under the age of 13 spend their time learning the skills they will need as adults, plus swimming in the rivers. Generally a band doesn't have many children and they lavish a lot of attention on them, making sure they know everything they will need to survive and prosper even if the entire rest of the band dies. Every single child becomes a repository of these people's entire simple culture.


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PostSubject: Re: Mu Turn #0: DEMOGRAPHICS   Mon Feb 27, 2012 1:37 am

The Super Science Page
Standard Info For This Sheet

~Drukpa~
The Drukpa are a remnant of a former age, hunters who live in the realm of the Mammoth! They have a sophisticated culture honed over a thousand years of ice and cold, and here on the high plateau they have followed the mega-fauna and the open grasslands as other areas were overtaken by forest, jungle, and swamp. These are conservative hunters who followed their food rather than adapting to a rapidly changing world, and they know in their hearts that the world is ending, and this might very well be their final resting place. For them these are the end times.

Language and Society
This section details the language and culture of the wandering Drukpa bands who live on the great plateau.

Drukpa Language (15), Band Confederation (10)

[The Drukpa people speak a language that is probably not related to anything known today. It is an analytic language that includes loud clicks and whistles as a vital part of it's vocabulary. It is a highly developed language for the time with many nouns, pronouns, adjectives, and verbs. A key feature of the language is that it can be spoken without needing to open the mouth very wide, and that it's clicks and whistles carry quite well over a long distance.]

[The Drukpa are an ancient people. They organize themselves into family bands who wander the cold, harsh, landscape in a constant search for food and liquid refreshment. They have survived for thousands of years by being organized. Small family groups gather food, yet the people as a whole also maintain set meeting places with permanent structures made from mammoth bones where food can be shared and people can get out of the cold. So long as you bring food, something to trade, or materials to improve or repair the structures your welcome to shelter, and a share of whatever food, water, or other liquid refreshment is available. Those with nothing to offer however are not welcome and may even be attacked. Groups of related bands tend to share territory, and one band is "Paramount" in status due to their hunting prowess in previous years. When the leader of the paramount band dies another paramount leader, from a different band, is already prepared to take his place, usually there is a line of succession at least three bands deep and known to everyone, often the line even goes deeper with every band knowing it's place in the pecking order from year to year. Any band can also try to get a majority of other bands to accept a change in it's status by succeeding in the hunt and giving out many gifts. If two bands claim the same spot they may fight, or they may each try to get a majority to side with them and ostracize the other until it gives in.]

Tools, Clothing & Shelter

stone Knives/scrapers/hand axes (10), fire (10), Brain tanning (5), Leather working (10), Bone carving (10), Mammoth Bone construction (10)), yurt construction (15)

[The people wear heavy "armor" made from bits of badly tanned leather often with bits of dried fur still attached to the outside for extra insulation.]

[Carved Mammoth bones are shaped and tied together with animal sinew and leather to form permanent structures scattered across the entire territory where the related bands of a confederation hunt. These mammoth bone houses provide a meeting place for all of the bands of the confederation. Mammoth tusks are also carved into light, strong throwing darts to help in the hunt, and are used to make strong litters onto which the bands food, materials, and goods are stacked for transport.]

[The yurt is a portable structure and it's peices are often carried on the litter as the band moves from one place to the next.]

Hunting

Heavy stone tipped spear (10), Heavy Bone Dart/atlatle (10), Coordinated Small Band Tactics (10)

Drukpa bands live following the trail of the megafauna, mammoths, whooly rhino, irish elk, and eurasian Aurochs. Bands come together to herd and kill these giant beasts using flaming torches, thrown bone darts, and finishing the beasts off with heavy stone spears at close range once they fall. The animals are butchered using stone knives and hand axes, with the people getting much of their liquid intake from drinking the warm blood, and ingesting bits of snow. Small children help with the butchering, often actually burrowing into the mountain of flesh in search of vital organs that provide nutrition. A single mammoth kill can provide food, leather, bone, and ivory for several bands.]

~Tsari~
The Tsari are a group of trappers and fishermen who live in fortified mountain caves in the mountains and hunt goats, sheep, and gazelle using stone tipped spears.

Language & Social Techs
These are the common language and social technologies used by the Tsari People in their constant internecine feuding.

Tsauri Language (15), Tsauri Feudalism (20)

[The Tsauri language is a tibetan language that could be an ancestor to either tibetan or chinese. It is both a agglutative language and a tonal language. meaning that a single "word" is made up of many parts that convey meaning, but that same "word" may mean entirely different things depending on the tone of voice it is spoken with.]

[The tsauri peoples were pushed forth from lands further west by what they commonly remember as the "rude ones" and fled in family and clan groupings where only the strongest warriors kept them safe and well fed. During their trek east they developed an elaborate code of personal training and loyalty. Small bands fight as groups sworn to a commander, who in turn in sworn to a land holder that could control several such bands. People are sworn as soon as they reach puberty and every band has it's own order of who is sworn to obey whom. Sub chiefs obey cheifs, who obey "nobles", who obey "kings" or "queens". All on a very small scale of people living together in fortified caves along the banks of river valleys within the mountains. A single "King" might control all of the caves in a valley, and fight or trade with the valley next door as he so chooses. People outside the web of loyalty are ostracized until they swear to someone at some level, or prove they are independent "kings" in their own right by holding the loyalty of enough people to stand on their own and not be crushed. Formed under the stress of migration the people treat men and women equally, but women are falling in status due to being unable to compete easily during the periods of their lives when they are pregnant or taking care of children.]

Construction Technology
These technologies are used by the Tsauri People in order to carve out and defend their cavern fortresses.

Stone Fitting (10), Chimneys (5), Excavation (5), Fire (5)

[The people use basic stone tools to dig out and enlarge natural caves and clefts in the mountainside. They use the excavated stone to build up raw stone walls around the outside of these caves with very narrow openings at the front. The caves also tend to have raw hewn chimney shafts that allow fires to be lit underground within the homes shared by the community.

Fishing & Trapping
These technologies are used by the tsauri people to provide food for their fortress homes.

Traps & Snares (10), Woven Fishing Nets (10), Dugout Canoes (5), Stone Diggers/scrapers/knives (5)

Fighting Technology
This is the technology used to arm the warrior-trappers of the competing feifdoms of the Tsauri in their frequent conflicts

Stone Tipped Spears (5), Brain Tanning (5), Leather Armor (5)

~Chang'yang~
These people inhabit a large region of conifer forests completely surrounded by the mountains. They fish and gather rice along major river tributaries that run through the area.

Tech Points gained: ( 8 )

Language & Social Technology

Chang Language (10), Matrilinear Bands (10), mythology of the caves of darkness (5), Fire Shamans (5)

[Chang is a tonal language where words are almost sung with exact harmony. It includes clicks and whistles as part of it's normal lexicon of sounds along with normal consonents and vowels. There are no individual words in the chang language, but rather an entire concept is put together in an agglutive way so that a single set of sung tones, sylables, whistles, and clicks conveys the entire message. This language is still primitive and doesn't contain a lot of words, there are many things that simply can't be said in it, and often the needed combination of tones, syllables and clicks are very awkward on the speaker.]

[Chang bands wander the landscape living in portable tents called Chums which are made from crudely woven silk. Each band is a family unit and all bands are constantly on the alert for other bands who might want to steal their food, or make them into a meal. Chang bands relate to one another based on family relationships tracked through the female line. When two bands seek to speak to one another peacefully a female representative is sent first to show peaceful intent, while if battle is going to be started a male group comes out to fight. No combat happens until two male groups meet in combat, women are never attacked and if the males of a band are all killed often the women are taken in as "wives" within the victors band.]

[As this group is starting with a mythology, a rare situation due to being based on an early spiritual group, they are starting with an actual, but primitive set of myths. It is not that rich and varied yet, but mainly boils down to: The spirits of power live in the dark, and must be appeased and can be called upon for aid, but their domain of darkness is deadly and dangerous without light, like the light created by torches fueled by the power of fire that only the shamans know. At night the torch in the sky sets, and the domain of the spirits encompasses the earth, and the threats of night time are out and about. In short, light conquers dark, but dark hold power, might and mystery and will always have cycles of ascendancy and waning, just like night and day. They do not worship the light, or see it as a power to call upon, but as the only way to safely tread in the spirits realm.]

[Each band supports a shaman who holds the secret of making fire. This fire is only used for torches to keep the darkness at bay, but the secret is jealously kept and no band considers itself safe without a shaman, loss of the shaman is often reason to "surrender" and join peacefully with another band and killing the shaman is a standard practice amongst victorious bands if one band actually wishes to absorb the other and often the shamans are forced to run and/or hide during or after a battle lest they be discovered and destroyed.

Fishing, cannibalism, & Gathering Technology

Sharpened bamboo spears (5), Woven nets (10), Woven Baskets (5), Silk Weaving (10), Silk Chum Tent (10)

[Crudely woven silk taken from insect cocoons is used by the people to make loosely fitting white dress-like outfits, and portable tipi-like tents called "chums"]
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