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 SAMPLE TURN #1

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Posts : 1997
Join date : 2009-06-28

SAMPLE TURN #1 Empty
PostSubject: SAMPLE TURN #1   SAMPLE TURN #1 EmptySun Aug 05, 2012 12:01 pm

SAMPLE TURN #1
This is the main post where the named player posts their turn.

~Overview~
A brief overview of what we think this god is like on a given turn.

No Comment as of yet.

~Player Characteristics~
This area details the players alignment and relationship to various batteries of supernatural energy existing within the game world.

Alignment
This segment details the two outside energy types that are most closely aligned with this deity. If the player needs to pull from a battery to do a "must have" action and hasn't specified what batteries to use these are the batteries we will pull from first.

Primal
Order
Relationship
This details the players relationship with outside batteries of supernatural energy existing within the game's universe. It details three characteristics. Capacity is how much outside energy of a given type you can drink up in a single turn. Tolerance is how resistant you are to being corrupted by that energy. Corruption is how much influence the outside power already has on your gods ongoing actions due to having somehow infected your divine body.

------------
...
Soul
Hope
Fear
Order
Chaos
Primal
Border
Cosmic
Capacity

100
10
10
10
10
10
10
10
Tolerance

50
50
50
0
0
0
0
0
Corruption

0
0
0
0
0
0
0
0
~Energy Ledger~
This section tracks how much your bringing in, how much your spending on bills, and how much you have left over to use this turn.

Initial Income
This section tracks how much income you've brought in this turn from worshipers and by drinking from batteries. Notes on each line tell us specific data about where this income is from, and if it is dedicated for a specific use only. Initial numbers in (brackets) show the value of the given income in acceptance points to make things easier for people who forget the differing values of various energy types.

Total Expenses
This section tells us how much you have to spend every turn in bills. This generally includes upkeep to maintain your deities life and reserve costs for ongoing actions. Notes beside each line tell a bit about your expenses. All of these numbers are listed in acceptance unless otherwise specified, in which case they too will follow the format of (acceptance value) energy type value.

Stored Energy
This section tracks how much energy you have left to spend this turn. The main energy types each have a slot of their own, various ritual point banks will be detailed with separate lines below that.

Acceptance: 0
Hope: 0
Fear: 0
Order: 0
Chaos: 0
Soul: 0
Primal: 0
Border: 0
Cosmic: 0

~Important Links~

This section contains links to the other parts of the turn, such as various reports and narratives. It may also have links to deals or to other information needed to understand the player and/or this turn.




Last edited by Admin on Sun Aug 05, 2012 9:20 pm; edited 2 times in total
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Admin
admin



Posts : 1997
Join date : 2009-06-28

SAMPLE TURN #1 Empty
PostSubject: Re: SAMPLE TURN #1   SAMPLE TURN #1 EmptySun Aug 05, 2012 12:14 pm

SAMPLE-FILLED TURN #1
This is the main post where the named player posts their turn.

~Overview~
A brief overview of what we think this god is like on a given turn.

This God is a real Bastard.

~Player Characteristics~
This area details the players alignment and relationship to various batteries of supernatural energy existing within the game world.

Alignment
This segment details the two outside energy types that are most closely aligned with this deity. If the player needs to pull from a battery to do a "must have" action and hasn't specified what batteries to use these are the batteries we will pull from first.

Fear
Order
Relationship
This details the players relationship with outside batteries of supernatural energy existing within the game's universe. It details three characteristics. Capacity is how much outside energy of a given type you can drink up in a single turn. Tolerance is how resistant you are to being corrupted by that energy. Corruption is how much influence the outside power already has on your gods ongoing actions due to having somehow infected your divine body.

------------
...
Soul
Hope
Fear
Order
Chaos
Primal
Border
Cosmic
Capacity

100
10
10
10
10
10
10
10
Tolerance

50
50
50
0
0
0
0
0
Corruption

0
0
0
0
0
0
0
0
~Energy Ledger~
This section tracks how much your bringing in, how much your spending on bills, and how much you have left over to use this turn.

Initial Income
This section tracks how much income you've brought in this turn from worshipers and by drinking from batteries. Notes on each line tell us specific data about where this income is from, and if it is dedicated for a specific use only. Initial numbers in (brackets) show the value of the given income in acceptance points to make things easier for people who forget the differing values of various energy types.

(+100) 100 Acceptance [Mostly from peasants in the "Wish I were Dead" religion of the Supreme Oppression Culture.]
(+100) 50 Fear [Mostly from Illyriad Refugees after you blasted all their villages with fire last turn]
(+200) 100 Fear [Mostly from people in the Wish I were Dead religion amongst the upper classes of the Supreme Oppression Culture]

Total Expenses
This section tells us how much you have to spend every turn in bills. This generally includes upkeep to maintain your deities life and reserve costs for ongoing actions. Notes beside each line tell a bit about your expenses.

Upkeep: -130 [Mostly just support for maintaining 1000 worshipers]
100 Supreme Torturers -50 [maintaining 1000 supernatural creatures who push your people around and keep them in line.]

Stored Energy
This section tracks how much energy you have left to spend this turn. The main energy types each have a slot of their own, various ritual point banks will be detailed with separate lines below that.

Acceptance: 0
Hope: 0
Fear: 40
Order: 0
Chaos: 0
Soul: 0
Primal: 0
Border: 0
Cosmic: 0

~Important Links~

This section contains links to the other parts of the turn, such as various reports and narratives. It may also have links to deals or to other information needed to understand the player and/or this turn.

Link would be here for the narratives
Link would be here for culture report
Link would be here for religion report
Link would be here for a technology report.
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SAMPLE TURN #1
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