The God Game
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLatest imagesSearchRegisterLog in

 

 Explaining turn #7

Go down 
AuthorMessage
Admin
admin



Posts : 1997
Join date : 2009-06-28

Explaining turn #7 Empty
PostSubject: Explaining turn #7   Explaining turn #7 EmptyMon Jul 27, 2009 5:53 am

Looking at the Basic Data:

Things are getting a bit more complicated because the player has done things that eventually split the people in half! Not only do we have two very different tribes, we've also now got two very different races both of whom worship Drethnor as their deity!

When we have two different groups reacting the the deities actions we want to track the different groups very carefully. Especially since they have very different beliefs about what the deity wants and what his past actions MEAN.

The differences in race matter very little. If the vulture men and the humans were living together in a unified society with the same beliefs they would share the same faith/fear values and have access to the same technology.

What matters is that they are NOT living together, do not believe the same things, and are developing different technologies and different CIVILIZATIONS. Because of that we have to track them seperately. The same thing can happen when a god manages to convert members of a foreign civilization. People who once belonged to a different player and have a drastically different history would also be tracked seperately.

It is perfectly possible at this point for one or both of the tribes to dramatically change without effecting the other!
Back to top Go down
https://johnshome.forumotion.com
Admin
admin



Posts : 1997
Join date : 2009-06-28

Explaining turn #7 Empty
PostSubject: Re: Explaining turn #7   Explaining turn #7 EmptyMon Jul 27, 2009 6:24 am

Looking at the description:

The description falls into three parts. First a summary of what just happened so the player understands the basic data. After that we get a description of life among the herdsmen. Then finally we get a view of the same time period through the eyes of the Vulture People.

The last section is extremely long and detailed because not only did the vulture people move south into a new area, the players actions further changed the race in a very dramatic way.

Over the past three hundred years this population has gone from being humans, to being humans with birdlike features, to finally becoming actual birdmen! They even lay eggs now. Lets look at that post in detail.

The first part recounts the history of the last two turns from the perspective of "The Chosen" as they are now calling themselves. This is the first time we get a description of these events SPECIFICALLY from their point of view. It ends with them moving south away from their fully human cousins and Drethnor's completing their transformation into TRUE bird men.

The second part recounts how this change has altered their lives. They have stopped using most tools because their natural weapons are more effective and eventually have forgot that technology. They also are no longer nomadic because they have large very fragile eggs to protect, they can't cart those around! Like birds they nest in trees leaving Drenthor's Own (The giant birds) below guarding their eggs. No way those HUGE eggs could be lifted into a tree! They also seem to have pits where they leave meat to rot as Drethnor specified they could only eat rotted flesh. Overall it's a HUGE change.


Last edited by Admin on Wed Jul 29, 2009 4:17 am; edited 1 time in total
Back to top Go down
https://johnshome.forumotion.com
Admin
admin



Posts : 1997
Join date : 2009-06-28

Explaining turn #7 Empty
PostSubject: Re: Explaining turn #7   Explaining turn #7 EmptyMon Jul 27, 2009 6:37 am

The Conversation

This turn Drethnor has chosen to leave his "Chosen" alone and concentrate his actions on making sure his larger population of herdsmen don't forget him. He's established a ritual of sacrifice and thanks that each cheif must perform twice a year. Furthermore he has put in place severe penalties for skipping the ritual or uppon anyone who steals the meat he has been given!

This penalty is our first view of an effect called a point reserve. Drethnor has agreed to pay a huge cost up front setting up a complex curse, but to maintain the effect he must spend TWO points every turn maintaining the effect.

The most severe effect of this is that a person or group who steal from Drethnor will be transformed into fully fertile vulturemen! At which point the tribes belief that the transformation is a curse will become true! We may eventually get a population of vulture people living as part of the Drethen Nation and fully agreeing with it's views!

Another interesting bit is that the new bird men aren't as limited as the old ones when it comes to tool use, but are extremely territorial. This info wasn't stated specifically in the post but Drenthor found it in our seperate list of his creatures. He was not thrilled about the territorial aspect at all. It's the price he paid for increasing the population so fast rather than letting it die off. As promised it won't destroy the tribe, but it does drastically effect the game from this point onward. This is the chance Drethnor took to ensure the new races survival.
Back to top Go down
https://johnshome.forumotion.com
Sponsored content





Explaining turn #7 Empty
PostSubject: Re: Explaining turn #7   Explaining turn #7 Empty

Back to top Go down
 
Explaining turn #7
Back to top 
Page 1 of 1
 Similar topics
-
» Explaining turn #4
» Explaining turn #8
» Explaining turn #5
» Explaining turn #6
» Explaining turn #1

Permissions in this forum:You cannot reply to topics in this forum
The God Game :: Open Discussion :: The Museum :: Sample Games from Round Zero :: Sample Player #1-
Jump to: