Things are going very slowly. I'm avoiding any data on a start date since I hate to have players waiting on us when we encounter bugs. That's been an issue twice now . . . big game breaking bugs that only became apparent during a full play test and left everyone disappointed.
The problems we initially set out to solve, such as divine inflation and divine combat, have been fixed.
Unfortunately we then ran into other issues with the new pricing system, with the test of lay line walls, with reproduction, and a LOT of issues related to our detaching mortal populations from the deities. I have no clue what new problems our current build is going to make apparent, but I'm trying to go a lot more slowly with the big changes and to talk them to death before finalizing them.